Hi everyone, I'm having some problems with this component. I would like to move an actor or move my pawn to a certain position on the map (latitude and longitude). It seems that the solution to adopt is to use this component.
so I created an object with the right component
and now I would like to move it
but by doing this the editor crashes giving me this error:
KERNELBASE
VCRUNTIME140
UnrealEditor_ArcGISMapsSDK!Esri::Unreal::ThrowException() [C:\Users\Utente\Documents\Unreal Projects\arcGIS\Plugins\ArcGISMapsSDK\Source\ArcGISMapsSDK\Private\API\Unreal\ArcGISErrorHandler_API.cpp:30]
runtimecore
runtimecore
runtimecore
VCRUNTIME140_1
VCRUNTIME140_1
ntdll
runtimecore
UnrealEditor_ArcGISMapsSDK!Esri::GameEngine::Geometry::ArcGISSpatialReference::GetWKID() [C:\Users\Utente\Documents\Unreal Projects\arcGIS\Plugins\ArcGISMapsSDK\Source\ArcGISMapsSDK\Private\API\GameEngine\Geometry\ArcGISSpatialReference_API.cpp:198]
UnrealEditor_ArcGISMapsSDK!FGeoPosition::FGeoPosition() [C:\Users\Utente\Documents\Unreal Projects\arcGIS\Plugins\ArcGISMapsSDK\Source\ArcGISMapsSDK\Private\Utils\GeoCoord\GeoPosition.cpp:81]
UnrealEditor_ArcGISMapsSDK!UArcGISLocationComponent::SetPosition() [C:\Users\Utente\Documents\Unreal Projects\arcGIS\Plugins\ArcGISMapsSDK\Source\ArcGISMapsSDK\Private\Components\ArcGISLocationComponent.cpp:136]
UnrealEditor_ArcGISMapsSDK!UArcGISLocationComponent::execSetPosition() [C:\Users\Utente\Documents\Unreal Projects\arcGIS\Plugins\ArcGISMapsSDK\Intermediate\Build\Win64\UnrealEditor\Inc\ArcGISMapsSDK\UHT\ArcGISLocationComponent.gen.cpp:82]
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_VaRest!UVaRestSubsystem::OnCallComplete() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VaRest\Source\VaRest\Private\VaRestSubsystem.cpp:73]
UnrealEditor_VaRest!TBaseUObjectMethodDelegateInstance<0,UVaRestSubsystem,void __cdecl(UVaRestRequestJSON *),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\RocketSync\5.2.0-25360045+++UE5+Release-5.2\Working\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:552]
UnrealEditor_VaRest!TMulticastDelegate<void __cdecl(UVaRestRequestJSON *),FDefaultDelegateUserPolicy>::Broadcast() [D:\RocketSync\5.2.0-25360045+++UE5+Release-5.2\Working\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:988]
UnrealEditor_VaRest!UVaRestRequestJSON::OnProcessRequestComplete() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VaRest\Source\VaRest\Private\VaRestRequestJSON.cpp:576]
UnrealEditor_VaRest!TBaseUObjectMethodDelegateInstance<0,UVaRestRequestJSON,void __cdecl(TSharedPtr<IHttpRequest,1>,TSharedPtr<IHttpResponse,1>,bool),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\RocketSync\5.2.0-25360045+++UE5+Release-5.2\Working\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:550]
I don't understand if I'm doing something wrong or if there is a problem
😞