Add Unity Layer support to map

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04-17-2023 12:08 PM
Status: Open
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MBambino_ATS
New Contributor III

It would be great if you could assign a Unity Layer to the rendered map so that it could selectively render or handle collisions. Adding on to that, if possible, it would be great if each data layer on a map could be assigned to different layers as well.

An example use case would be that I have a map set up with elevation and have a 3d data layer with buildings and I want to raycast to the ground to place a game object there. If there is a building in the way, the ray will hit the building and not the ground because there is no way for me to easily separate them. If I were able to assign them to different layers, The raycast could be configured to ignore the buildings and only check the ground layer.