TINs and CityEngine @ 2015 3D

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07-29-2015 11:43 AM
JacquelineAlessi
Occasional Contributor II
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I was just at the 3D and UC conference in San Diego.

One of the presenters was working on a model in CityEngine and was having some of the same issues that I have been in regards to bringing in a basemap at a high enough resolution... Theirs looked great, like a vector layer. I asked how they did it and they ran through the steps which resulted in a TIN derived from the hard lines of the basemap.

Im there the TIN is done and looks great when symbolized by tag values but there is one huge question...

How do you import TINs into CE? As a terrain as a texture? I specifically asked how while there and they said that they just imported it "directly" as both the texture and the terrain 😕 .

I cant find any answers online and dont know where to go. If I turn it back into a raster Ill be where I started. If I convert it back to vector Ill be using a vector file and wont be able to apply it as a texture on the terrain.

HELP.

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