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Hi CE keep crashing when I try to generate a big chunk of models. I tried allocating 16 of my 28 GB of RAM to CE in the CityEngine.ini (Xmx16G) to make sure I don't run out of JAVA memory, but it still crashes. Here below I added my hs_err file. Can someone help me figure out how and if these crashes can be solved? Thanks ! Carla
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07-29-2018
04:48 PM
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Because otherwise the risk is that the bridge becomes too long and passes trough a building it does not "find" with the occlusion test, to get to the next usable one.
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10-01-2017
06:29 PM
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Hi Cheryl It worked very well, the bridges are connecting! Right now I have set up a standard max lenght for a bridge before the operation gets canceled. Is it possible for a CGA rule applied to a lot to gather the width of the street in front of it? I am referring to the StreetWidth Object Attribute. Is there a way to get it "into" the cga rule so I can use it to set up the exact lenght of the bridges? Many thanks again
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10-01-2017
04:01 PM
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Fantastic! I must try this. It def could work. A couple questions: I guess the bridge should be as long as the street width parameter right? "For example, you could create two faces, one for each side of the bridge and test if they are inside the buildings" Should the face on the other side have the normals flipped? How would you recreate the bridge again from these two faces?
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09-30-2017
11:13 AM
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Hi all. Is it possible to add overhang to a pyramid roof and a shed roof? Like the overhang attribute in a Gable roof and Hip roof. Any suggestions?
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09-24-2017
10:29 AM
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Hi! Thank you so much for the help This would create a bridge, but I guess it wouldn't make sure that it hits a house on the other side of the street for instance. It could end in the space between two lots. Is there a way to make sure the two lots are connected? Also it might not take in account the shape of the house (L shape for instance) or the width of the street in between. Is there any way to keep these factors in account? Thanks!
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08-21-2017
05:19 PM
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Hi all. I am trying to create a connecting bridge between two houses located on opposite sides of a street or water channel. Something like Venice's Ponte dei Sospiri. https://previews.123rf.com/images/efired/efired1511/efired151100008/48883498-Veduta-del-Ponte-dei-Sospiri-Ponte-dei-Sosp… Does anybody know how to write a CGA that does this? Many thanks!
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08-20-2017
10:53 AM
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Hi all I am trying to write a rule that assigns a random ground texture for each lot and inner lot and then inserts on top of them a random OBJ shape in the centre of each lot (in my case specific houses and towers models I prepared). Using the insert rule causes my ground base to disappear though, to be fully replaced by the newly imported OBJ. I was interested to know if there is a way to keep the base shape from disappearing. (Using the scatter rule instead keeps the base shapes, but the texture disappears from the ground shapes and get assigned to the OBJs which is not what I want to do, the object also appears at a random point on the surface and not in the centre). Any help or advice is much appreciated Thanks!
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07-27-2017
11:10 AM
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Title | Kudos | Posted |
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1 | 07-29-2018 04:48 PM | |
1 | 10-01-2017 04:01 PM | |
1 | 10-01-2017 06:29 PM |
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