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NSObject+AGSSBJson.h has been removed from v100 ?? how can we use ags_JSONRepresentation ??
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12-12-2016
08:35 AM
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NSObject+AGSSBJson.h has been removed from v100 ?? how can we use ags_JSONRepresentation ?? On Thu, Dec 8, 2016 at 8:32 AM, sfphotomap puc <sfphotomap2014@gmail.com>
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12-12-2016
08:32 AM
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Hi Divesh Sorry , My bad , I did not see the link you had about 10.2.5-to-quartz branch <https://community.esri.com/external-link.jspa?url=https%3A%2F%2Fgithub.com%2FEsri%2Farcgis-runtime-samples-ios%2Ftree%2F10.2.5-to-quartz>. I can see now there are samples that you have converted to objective c.
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12-08-2016
08:33 AM
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Hi Divesh So ESRI has made decision that you will not have objective C sample or Code going forward? if thats the case, we have to move all our existing apps to Swift, it will be costly. We need some more documentation from ESRI about 10.2.5 to v100 specifically from objective c to swift. I am also confused as Rayan said objective c samples are coming soon. ???
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12-08-2016
08:21 AM
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Great Rayan by the way since i have your attention , i can not install 10.2.5 using coco pods , its giving me an error file not found. any help?? there
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12-06-2016
09:19 AM
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I could not find any objective c samples for v100, I would like ESRI to do have some detail documentation about what has changed from 10.2.5 to v 100 , I would like to see objective c samples so i can change my old code. not a big fan of swift yet .....
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12-06-2016
08:19 AM
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Thanks Divesh when you use first and last vertex connect , its still a line how do i convert that to polygon ??
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05-13-2016
08:28 AM
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anyone ??... any solution , ideas ... ESRI should stop this geonet , if no one from ESRI developers looks at it. At least have ideas for developer, no one is asking for code but ideas using your SDK should at least be provided. don't you agree ??? Tony
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05-09-2016
03:20 PM
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does anyone have idea how to create freehand polygon using either AGSMutablePolygon or something else I want to use sketch layer to create freehand polygons. i try suing mapkit its works fine but with ESRI ios sdk , dont know how to create freehand polygon , any ideas...... thanks Tony
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05-03-2016
07:49 AM
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no its not AGSLegendinfo , I have create my own class. the issue is the render does not send all the types in. but requirement has change now as users want those render values as a layer that they can turn on and off So I have to create individual layers for those render value. you may solve my other issue , can i create a dynamic variable for AGSGraphicsLayer like i have to create all these AGSGraphicsLayer with different type of statuses AGSGraphicsLayer* APPRmyGraphicsLayer = [AGSGraphicsLayer graphicsLayer]; AGSGraphicsLayer* COMPmyGraphicsLayer = [AGSGraphicsLayer graphicsLayer]; ... and so on why i cant do something like NSSet *uniqueStatus = [NSSet setWithArray:[objects valueForKey:@"status" ]]; int numElement = uniqueStatus.count; NSMutableArray *gr = [[AGSGraphicsLayer alloc]init]; for (NSString *item in uniqueStatus) { ; } or for (NSString *item in uniqueStatus) { AGSGraphicsLayer *gr = [[AGSGraphicsLayer alloc] init]; ; ; NSLog(gr.name); } both gives me an error , the layer gets added to map but i cant add geometry to it as its not an unique name layers
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04-20-2016
02:22 PM
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I want to create AGSGraphicsLayers for many different statuses so uses can turn on and off layers. rather than creating ever single layer like AGSGraphicsLayer* APPRGraphicsLayer = [AGSGraphicsLayer graphicsLayer]; for different values and have 42 layers created , i would rather like to create dynamically graphics layer for status. is there is any way to create graphics layer dynamically thanks Tony
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04-19-2016
01:18 PM
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after number iterations , i am still getting this error 'NSInvalidArgumentException', reason: '-[AGLegendInfo typeName]: unrecognized selector sent to instance 0x7fec1b790380' does any one have steps to get the unique render legend from graphics layer , i could not get images using swatchForFeature for values in unique render , i dont know which graphics i should send to get the image any idea???? please
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04-13-2016
03:14 PM
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I know i am doing something wrong , dont know where though , i want individual images for legend but its not coming and its crashing the app + (AGLegendInfo*)infoForGraphicsLayer:(AGSGraphicsLayer*)layer { AGLegendInfo *legendInfo = [[AGLegendInfo alloc] init]; NSMutableArray *legendInfos = [[NSMutableArray alloc] init]; AGSRenderer *renderer = layer.renderer; AGLegendInfoType *info = [[AGLegendInfoType alloc] init]; AGSGraphic *g = [[AGSGraphic alloc]init]; UIImage *image = [[UIImage alloc]init]; if ([layer.renderer isKindOfClass:[AGSUniqueValueRenderer class]]) { NSLog(@"AGSUniqueValueRenderer"); AGSUniqueValueRenderer *renderer = (AGSUniqueValueRenderer *)layer.renderer; int num = [renderer.uniqueValues count]; NSLog(@"%d", num); for (int j = 0 ; j < num ; j++) { AGSUniqueValue *value = [renderer.uniqueValues objectAtIndex:j]; g = [layer.graphics objectAtIndex:j]; image = [renderer swatchForFeature:g size:CGSizeMake(20, 30)]; legendInfo.defaultSymbol = image; [legendInfos addObject:legendInfo]; } //[legendInfos addObject:legendInfo]; legendInfo.defaultSymbol = image; legendInfo.layerName = layer.name; legendInfo.types = [[NSArray alloc] initWithArray:legendInfos]; return legendInfo; }
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04-13-2016
10:56 AM
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I am trying to get the unique render values in legend but its giving me an error , i can't get images for unique values in render , any help would be appreciated.
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04-12-2016
02:18 PM
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