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Hi Francisco, from your screenshot, I think Puma tries to construct a building on each triangle passed in from Rhino. In version 1.1 we added some tools to control how the Rhino geometry is passed to Puma. You basically have three options: Treat the input shape as "multi-polygon" and use the CGA cleanupGeometry operation to remove internal edges in the rules. Use the Rhino commands AddNgonsToMesh and DeleteMeshNgons to control how polygons are grouped together into Ngons within the mesh. Use the "Ngon" plugin for detailed control of the conversion. In options 2 and 3, Puma will recognize the Ngons created by above methods in the input meshes and use them to create the actual input polygon faces for the model generation. Please see the first link to the Puma manual for details. Hope this helps & kind regards, Simon
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12-14-2023
07:52 AM
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Hi, in your rule snippet, "model" is not defined and neither "model1" nor "model2" are used in an "insert" statement to actually read the assets. Try to add this rule: model --> i(model1) Hope this helps & best, Simon
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12-06-2023
11:44 PM
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Hi Ahmed, one starting point could be the "multi modal lanes" rules in the "Complete Streets" example (see Help Menu -> Download Tutorials and Examples). The main tool to use is the UV split operation. Hope this helps, Simon
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11-13-2023
12:40 AM
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You should have access to CityEngine 2022.1 in your MyEsri account. If you do not see 2022.1, feel free to send me your Esri customer number in a direct message so I can forward this to our customer service. The viewer included in 2022.1 is fully self-contained, i.e. you should be able to extract it and put it on a web server. Please note that this is not anymore a supported product, i.e. there might be functional limitations as well as security issues. Best, Simon
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11-07-2023
07:50 AM
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Hi Marie, The current recommendation is to export and publish SLPKs (Scene Layer Packages) to ArcGIS Online (or Portal) and then view them in ArcGIS Scene Viewer. These formats are fundamentally different and you would need to re-export your CityEngine scene. AFAIK, there is currently no Scene Viewer based app with the same functionality. Our apologies. In version up to 2022.1 you can use the "offline" viewer for this. The below command will open a browser window using a locally served copy of the 3ws viewer: Best, Simon
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11-06-2023
03:52 AM
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Hi, the inspector behaves differently than Python. If you select a street shape, also its "parent" graph segment (or node) is selected and the Inspector shows the combined set of attributes from nodes, segments and shapes (scene objects). Python's getAttribute (or getAttributeList) is closer to the underlying data structure and returns only the actually owned attributes of a scene object. I hope this helps & best, Simon
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11-06-2023
03:30 AM
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Hi again, which exact rule are you using from the Complete Streets example?
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11-06-2023
02:37 AM
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Hi, I did a quick experiment and it works fine for me: Depending on your scene, you might need to increase the inter-occlusion limits in the Preferences (General -> Procedural Runtime): Best, Simon
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10-30-2023
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This sounds as if the trial user account you received is not correctly setup - best ask the Esri customer support where you got the trial license from.
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10-04-2023
07:30 AM
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Make sure that in the ArcGIS Administrator the License Type is set to "Named User" as described in the corresponding section in the installation guide. Cheers!
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10-04-2023
12:40 AM
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Can you pinpoint the exact date when it stopped working?
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10-01-2023
11:56 PM
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Hi, how do you export the positional data from CE and how do you import it into Unity? Best, Simon
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09-06-2023
12:32 AM
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Hi, welcome to the world of procedural modeling with CGA. 🙂 There is unfortunately no undo functionality for Python scripts. If you are unsure about the correctness of a script, it is best practice to save a copy of the scene file (cej) before running the script. Or run the script on a copy of the scene (copying could even be part of the script itself). Best, Simon
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09-05-2023
08:06 AM
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Regarding performance, I did some initial tests (25 buildings with ~20mio polygons): Palladio 1.7 in Houdini 18.0: 6.1s Palladio 2.0 in Houdini 19.5: 5.8s So we cannot yet see worse perf in Palladio 2.0. Would you mind sharing some of your scene parameters, for example: How many initial shapes do you have? How complex are your rules, e.g. how many attributes do you have? Do you use inter-occlusion (between models)? How many assets do the rules insert? How many textures do you use? Ideally, if you could share an example scene where you see the perf difference would be best! Thanks & best, Simon
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08-31-2023
04:59 AM
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I'm not completely sure I understand your requirements for the location of the RPK file. Here is what I meant by using $HIP: 1. Create project with rpk subdir 2. Copy your RPKs into it: 3. Assuming you store your hip files in the project root, you can then reference the RPKs with the $HIP variable: I hope this helps!
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08-31-2023
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Title | Kudos | Posted |
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1 | 12-06-2023 11:44 PM | |
1 | 10-30-2023 01:14 AM | |
1 | 09-05-2023 08:06 AM | |
1 | 07-11-2023 05:31 AM | |
3 | 07-05-2023 02:04 PM |
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