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Hi Matt, I have considered doing it this way, however there are too many individual buildings in the scene. I have found a work-around (sort of). In SU I grouped the buildings according to precinct (approximately 5). I then selected the group and while making sure that the "Export Only Selection Set" is checked in the Export options, I exported the group to a DAE file. I imported this into CE. At this point all the buildings are still 1 feature and I could not move individual buildings. I selected the DAE feature and exported it to a multipatch. After adding the multipatch I could move groups of buildings by selecting the correct edges and vertices manually. Although this is not ideal, it got the job done to a certain extent.
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03-03-2014
03:49 AM
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Hi All, I have a question regarding SketchUp models. I have received a sketchup model with multiple buildings of a new development. I want to export the SU model to CityEngine (in any format possible). I have exported the SU model to collada, but all the buildings are represented as one feature, and I need a feature per building. I then tried to convert the collada to a multipatch (from within CE). The result was a multiparch with one large multi-part feature (this is getting close to what I need but I still need to explode the multipatch). Next I tried the GP tool "multipart to single part" to try and explode the multipatch to spatially seperated buildings. But the result was an empty multipatch feature class. Is there a way to do this? Preferably a multipatch with each feature representing a building. But the same result in any format would be a great start. Is there any way of doing this? Thanks in advance, Carl
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02-28-2014
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You can read more about IFRAME attributes in CE here: http://urban-scene.blogspot.com/2013/09/where-to-start.html
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02-25-2014
10:44 PM
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Hi Matt, Thanks for the response. It is a Laptop, but does not have a second graphics card. Also, I have not previously made any changes to the graphics activation settings when I used CE 2012. Regards, Carl
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01-06-2014
03:29 AM
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Hi All, I have uninstalled CityEngine 2012 and installed CE 2013, but as soon as I try to install a Warning message appears stating that my Radeon HD 6470M is not supported. Everything worked fine on CE 2012, and I have not changed any hardware. Is there an explanation for this? Please see the attached screenshot. Kind regards, Carl [ATTACH=CONFIG]30268[/ATTACH]
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01-06-2014
12:25 AM
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Hi all, I have received some photo-realistic building multipatches. The aim is to create an "As-is" model of the entire city as a sort of 3D basemap, so the format should be able to handle huge datasets. I then want to serve the "3D basemap" from ArcGlobe as a GlobeService. Question #1: Should I convert the multipatches to KML? Which 3D format handles a large number of features the best? I have tried to convert the textured multipatches to KML, but when it opens in ArcGLobe the textures are missing. I then tried to generate simple Shape rule models of the multipatches as described in http://forums.arcgis.com/threads/76669-Shapes-VS.-Models-VS.-MultiPatch before exporting to KML. Shape -->
Shape. But the buildings still do not have textures. I then tried to export procedurally generated and textured buildings to KML and view it in ArcGlobe and it worked! I used the default ArcGLobe settings in the Export window for all attempts. Question #2: Is there another way to export Multipatches (as well as their textures) to a KML? Any advice would be greatly appreciated. Carl
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10-16-2013
02:36 AM
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Hi, I found this thread which explains how to do it! http://forums.arcgis.com/threads/87614-Web-Cameras-Web-Scenes Thanks Matt
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08-22-2013
11:05 PM
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Hi, I had a look at the 'Where did water flow on Mars?' web scene: http://www.arcgis.com/apps/CEWebViewer/viewer.html?3dWebScene=805ad38bfb4a403bbd43beb7b63d05b2 It's pretty cool. What is the workflow to add pictures to the shape attributes? As seen in the picture: [ATTACH=CONFIG]26842[/ATTACH] Thanks for all the quick replies, Cheers, Carl
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08-21-2013
03:20 AM
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Can anyone please point me to where I can download the twitter add-in? I checked out this blog: http://blogs.esri.com/esri/arcgis/2011/08/04/tools-for-social-media/ and followed the link but it gave me an error message instead of opening the page. Any ideas? Thanks, Carl
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07-31-2013
03:52 AM
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Also, is there a way to present the scene's light settings so that the web viewer opens up at a specific time and season? For instance 8:15 am in Fall? Regards, Carl
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07-16-2013
11:11 PM
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Hi Matt, I've tried the texture as well but still it doesn't inherit the transparency when exported. Do you think this might become an added feature in future releases? Thanks See the pictures below: [ATTACH=CONFIG]25992[/ATTACH] [ATTACH=CONFIG]25993[/ATTACH]
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07-16-2013
10:44 PM
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Hi, Does anybody know if it is possible to keep the terrain layer's transparency when exporting to a web viewer? For instance I set the terrain layer's transparency to 0.5, but when I open the web viewer it has lost all transparency. Are there any export settings that I am missing? Thanks, Carl
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07-15-2013
05:24 AM
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Hi all, I want to create pipe-models from graphs in CE. I am able to generate the "pipe" models for the straight segments using a .obj asset. But as soon as the graph curves the bend does not align with the rest of the network. Is there a way to do this? [ATTACH=CONFIG]25735[/ATTACH] I then wondered if it would be possible to create a 3D buffer of the selected line segments (similar to 3D Analyst), using Python in CE resulting in a multipatch which I can add afterwards. Any advice? Thanks, Carl
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07-05-2013
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