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David, Sad To Say I've Been Out Of The UnReal / City Engine Game For Awhile (1.5 yrs). Here Is The Link To The Older Forum Post That Includes The Download For The UnReal /UDK Workflow Sample http://forums.esri.com/CityEngine/forum-16088.html
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11-06-2013
07:31 AM
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I ended up modifying the script to change the name of the paths in the t3d script to match the auto-naming of the fbx exporter.....i like your suggestion about the fbx name call, i will have to look into that...
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02-28-2012
03:11 AM
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Hi Jonah, are you writing that python script yourself or did you find the old one we provided 1.5 years ago on the old procedural forum ? I am editing the old script "write_instances_t3d.py" I was able to successfully edit the script to match the names assigned by the fbx exporter. It seems there should be a way to change the naming convention that is assigned by the fbx exporter. Haven't figured out how to get the textures to come into the UDK on the fbx models..??
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02-21-2012
02:47 AM
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New to CityEngine and having fun! I have selected several buildings, and am exporting them to fbx with a 'write t3d' python script on the back end. The t3d script creates a name for each building (actor). The fbx exporter creates a seperate name for each fbx model. Therefore the models referenced in the t3d dont match. Help!
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02-16-2012
08:25 AM
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