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Hello @AnonymousUser23 Thank you for reaching out to us with your issues. I have a couple of questions for you. - Is your graphic rendering mode static? - What version of the sdk are you using? Is it the 100.x series? The reason I ask those is because from the first video, it appears that the rendering issue is related to static rendering. We've seen refresh issues with static rendering mode especially in 3D. If you can share your data, we could take a look to see exactly what can be done to improve on it. If you are using static rendering, is it possible to change it to dymamic and see if it helps? The terrain draping issue you mentioned has been fixed in 200.x series. That is why I was asking the version question. Are you able to try it out with 200.x if you are on 100.x? If you are on 200.x, then again, sharing the data would help us look into it to see how we can improve on it. Please feel free to reach out to us if you have more questions. Regards, Koushik
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01-05-2024
04:36 PM
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Hello @AlexanderZhang, Thank you for reaching out to us. Unfortunately, what you're trying is not possible at the moment using our API since the property is static. If you have any further questions, please feel free to reach out to us. Regards, Koushik
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09-27-2023
01:54 PM
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Hello @radimbachb, Thank you for reaching out to us with your query. You can create a line of sight independently, but in order to view it, you will need to add it to the sceneview. To make it independent of the user's current viewpoint, does creating a locationLineOfSight not work for you? You can give it two points and it should give you a line of sight between those two points. However, as the camera distance from the surface increases, the details of the surface gets more generalized and thus the line of sight changes as you are seeing. Again, this is as expected. You could use an offline raster elevation source for your surface and run your analysis based on that. Depending on the scale, your analysis might/might not be affected that much. I am not sure if that helps. Please feel free to reach out with whatever questions you might have. Regards, Koushik
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09-26-2023
05:13 PM
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That is great information. We can look into our end to see if we can do any optimizations when there is no tiles and we're trying to resample. Again, thank you for that information.
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08-23-2023
10:12 AM
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Hello, Thank you for trying out the newer version and sorry to hear that it didn't really help much. I couldn't tell from your video if the tiles ever come back and finish drawing or if they are stuck from that point on. In any case, I have a few follow up questions for you: 1. When you say that it works when using arcgis online, are you using the same data in online and your geoserver? If so, it almost does not feel like a client issue. It feels like the server is not able to keep up with the request cancellations and new requests. 2. Can you please check in fiddler to see if the requests are being cancelled and then tiles are requested as you keep zooming in? You can compare online and your geoserver to see the differences. Those might provide some clue as to what could be going on. 3. Do the tiles ever come back when hosting from a geoserver or they get stuck and never finish drawing? 4. Is it possible to share your data that's hosted on your geoserver? That would be the next step since without actually using a data, it's hard to tell what is happening. Having said all that, it is expected that CPU usage would be high when you zoom in fast to an area. However, it should complete the last request and then the tiles do come back and draw and at that point, the usage should come down a bit. Please let me know and we can move forward based on your responses.
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08-22-2023
02:02 PM
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Hello @gogo , Thank you for reaching out to us with your problem. We made some improvements related to high CPU usage in the scene view in version 100.15.2. Is it possible for you to upgrade to that version? Please let us know if you are able to do that. Also, please be advised that CPU usage in general is slightly higher in 3D when interacting with the view. However, it should come down when idling. Is this causing any significant impact for you in your workflows? If so, please share that information with us. Regards, Koushik
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08-20-2023
05:35 PM
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@simone-vitale-overit @FermínVargas We now have support for filtering in ArcGISSceneLayer. Please take a look at the documentation and this blog for more information. If you have any questions, please feel free to reach out anytime.
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08-16-2023
11:49 AM
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Hello @LiChunfeng Thank you for reaching out to us with your question and I am sorry to hear about the issue you're having with the specific chipset. I have some followup questions for you. - Which version of Maps SDK are you using? We've made some performance improvements in some of the latest releases, which is why I'd like to know which version you're using. - What type of data are you using? Is it an integrated mesh or 3D Object Scene Layer or Point Scene Layer? - What is the memory usage on that chipset when using that data? There is an override on the SceneView class to increase the memory that can be used. Can you please try to use the override to increase the memory to 2GB and see if it makes any difference? Please let me know and then we can go from there to try and figure out what the problem is and possible optimizations. Hope this help! -Koushik
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06-21-2023
05:47 PM
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You can use the center of the screen as the targetPoint by calling locationToScreen with the sceneView width/2 and height/2.
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06-06-2023
11:45 AM
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Hi, I am not sure what to try here. Something is possibly wrong with your environment. You can open a support ticket and work with the team. Hope this helps. -Koushik
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06-06-2023
11:01 AM
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Hello @ZachRuiz Thank you for reaching out to us with your question. You should be able to achieve what you're trying to do using https://developers.arcgis.com/net/api-reference/api/net/Esri.ArcGISRuntime/Esri.ArcGISRuntime.Mapping.Camera.ZoomToward.html. Hope this helps. If not, please let us know. Regards, Koushik
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06-06-2023
10:56 AM
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That's great to see! If you have any further questions, please reach out.
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06-01-2023
08:55 AM
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Hello @FlorianKowalsky Thank you for reaching out to us with your question. You should be able to do it, except that you found a bug. I've logged an internal bug for it. As a workaround, you can create and set (on the scene) a new baseSurface object every time, with the desired elevation source. Hopefully, that'll get you going in the meantime. Please let us know if you run into any further issues. Thank you! Koushik
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05-31-2023
11:14 AM
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Hello @PhucTran1 Thank you for reaching out to us. Looking at your log, it appears that your main thread crashed. If everything works in your dev environment but only crashes only in deployment, it's possible that there could be a permissions issue of some kind? It's just a guess. Is there any data you're using? Is there any offline data? Please provide some more context on what kind of data you're using and they type of 3D data if any. It will help us narrow down the issue. Thank you! Koushik
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05-29-2023
06:36 PM
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Java also has the layerViewStateChanged. You should be able to listen to it from the sceneview. Here is the doc for it: https://developers.arcgis.com/java/api-reference/reference/com.esri.arcgisruntime/com/esri/arcgisruntime/mapping/view/GeoView.html#addLayerViewStateChangedListener(com.esri.arcgisruntime.mapping.view.LayerViewStateChangedListener)
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04-24-2023
11:58 AM
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Title | Kudos | Posted |
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1 | 09-21-2022 03:13 PM | |
1 | 08-22-2022 11:58 AM | |
1 | 09-22-2017 11:41 AM | |
2 | 07-10-2017 10:51 AM |
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