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The user says that the app was working ok before we added 64bit support so at least some parts of the sdk work, he is first chrome OS user that I have seen in a while though.
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09-19-2019
06:33 AM
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I think Google pixelbooks are x86_64, we have a user who could use our app until we enabled 64bit support but now is getting UnsatisfiedLinkError. We had to enable 64 bit build of our native library to get into the store, so our apk now has: lib/x86/ourlib.so lib/x86/libruntimecore.so lib/x86/libruntimecore_java.so lib/x86_64/ourlib.so I think android won't load a 32bit lib if its already loaded a 64bit so it doesn't work anymore on his device. If you could add a x86_64 .so it would be awesome or even better if you know a way to get the 32bit lib to load?
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09-18-2019
09:59 AM
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Yeah its pretty simple now, I embedded everything in a view with Leading/Top/Trailing/Bottom and height/width constraints. I started with Leading, Top, height, width and it displayed correctly but had to add Trailing and Bottom to get buttons to work. thanks again!
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05-22-2019
08:34 AM
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wow thanks a lot for this, this helps a lot, without constraints is acting exactly like ours. Our custom views are really ancient so they are going to need more work
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05-22-2019
05:54 AM
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It's something related to this I think, I had to fix the view to get them to appear correctly. Everything displays correctly now but can't figure out where the events are going. Its like the parent callout's view is on top of the custom view and is intercepting them?
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05-21-2019
09:08 AM
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We have callouts with a customView that has buttons, they are no longer receiving tap events using sdk 100.5. I can see the events in AGSMapView.identifyGraphicsOverlaysAtScreenPoint but they are skipping my view. Does anyone know of way to get them to function again?
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05-21-2019
06:14 AM
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Hi Sorry didn't see your replies, just tried switching to AGSImageTiledLayer and it works ok, we weren't using anything in AGSArcGISTiledLayer. thanks a lot!
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07-23-2018
12:14 PM
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I haven't tried any other values int resolutionLevels = 20; NSMutableArray *levelsOfDetail = [[NSMutableArray alloc] init]; for (int i=0; i < resolutionLevels;i++) { double resolution = 156543.032 / pow(2,i); double scale = 5.91657527591555E8 / pow(2,i); [levelsOfDetail addObject:[AGSLevelOfDetail levelOfDetailWithLevel:i resolution:resolution scale:scale]]; } AGSPoint *origin = [AGSPoint pointWithX:-20037508.342787 y:20037508.342787 spatialReference:AGSSpatialReference.webMercator]; AGSEnvelope *envelope = [AGSEnvelope envelopeWithXMin:-20037507.0671618 yMin:-19971868.8804086 xMax:20037507.0671618 yMax:19971868.8804086 spatialReference:AGSSpatialReference.webMercator]; AGSTileInfo *tileInfo = [AGSTileInfo tileInfoWithDPI:96 format:AGSTileImageFormatPNG32 levelsOfDetail:levelsOfDetail origin:origin spatialReference:AGSSpatialReference.webMercator tileHeight:256 tileWidth:256]; self = [super initWithTileInfo:tileInfo fullExtent:envelope];
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06-05-2018
01:38 PM
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Hi After upgrading from 100.1 to 100.2.1 our existing code is now failing when trying to call AGSArcGISTiledLayer initWithTileInfo @interface TileLayer : AGSArcGISTiledLayer self = [super initWithTileInfo:tileInfo fullExtent:envelope]; get error: [RTCImageTiledLayer tiledSublayers]: unrecognized selector sent to instance 0x11baeea10 #0 0x00000001814205b4 in objc_exception_throw () #1 0x0000000182274098 in -[NSObject(NSObject) doesNotRecognizeSelector:] () #2 0x000000018226c5c8 in ___forwarding___ () #3 0x000000018215241c in _CF_forwarding_prep_0 () #4 0x0000000102e71d4c in -[AGSArcGISTiledLayer tiledSublayers] at /Users/jenkins/100.2.1/daily_ios_cocoa_api_release/Cocoa/API/Common/Layer/ArcGIS/AGSArcGISTiledLayer.m:183 #5 0x0000000102e715a0 in -[AGSArcGISTiledLayer initWithRTCObject:mapServiceInfo:] at /Users/jenkins/100.2.1/daily_ios_cocoa_api_release/Cocoa/API/Common/Layer/ArcGIS/AGSArcGISTiledLayer.m:91 #6 0x0000000102d94724 in -[AGSImageTiledLayer initWithTileInfo:fullExtent:] at /Users/jenkins/100.2.1/daily_ios_cocoa_api_release/Cocoa/API/Common/Layer/AGSImageTiledLayer.m:58 #7 0x000000010146f4e8 in -[TileLayer init] at /TileLayer.m:103
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06-04-2018
11:08 AM
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Hi Our mac app has strange zooming behavior when using a mouse wheel, scrolling up zooms out, scrolling down zooms in. This is the opposite of how it works on other platforms and also different from other mac apps like Google Earth. I think it kind of makes sense to zoom this way conceptually but its different from everything else so we would like to reverse it. thanks
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09-08-2017
05:29 AM
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3251
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Hi The builds have actually gotten bigger when I upgraded to 100.1 Universal 194 MB iPad Pro WiFi 106 MB if I unzip the generated ipa file, show package contents of file inside payload (both builds are using ArcGIS from pods) 100 build app 108.4m ArcGIS.bundle 3m (empty Frameworks) 100.1 build app 17.7m ArcGIS.bundle 3.5m Frameworks/ArgGIS.framework/ArcGIS 155m Frameworks/ArgGIS.framework/ArcGIS.bundle 3.5m ArgGIS is our only framework that gets included in the ipa file like this, we also have Fabric/Crashlytics but don't appear under Frameworks inside the build. But I'm completely lost about how all of this gets assembled together. Also there was some large files installed with 100.1 pod, I deleted them and nothing changed: Pods/ArcGIS-Runtime-SDK-iOS/ArcGIS.framework.dSYM/Contents/Resources/DWARF/ArcGIS Pods/ArcGIS-Runtime-SDK-iOS/ArcGIS.framework/D0232C62-46C8-3EC7-BEFC-B97D5DBEFAF3.bcsymbolmap Pods/ArcGIS-Runtime-SDK-iOS/ArcGIS.framework/F0DCCFF7-C883-3FB3-A2CD-F5186C2E69E0.bcsymbolmap If you have any insights I would appreciate it, we are now ok with our app not being installed over cellular so its not a huge deal, but just curious why the files in 100.1 builds are in different places.
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07-07-2017
09:10 AM
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0
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1036
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We are on xcode Version 8.3.1 no swift in the project
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06-14-2017
12:28 PM
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1036
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These are release archive builds, bitcode is disabled, using static arcgis. In itunes connect the Compressed File Size is 107m for new builds, the old ones are 52m under App Store File Sizes popup the new one has Universal 121 MB iPad Pro WiFi 68.2 MB .. old ones are Universal 63.4 MB iPad Pro WiFi 37.9 MB .. I never knew about this popup before, we aren't doing universal builds so I think we are actually ok for cellular. But if we could trim the size anyway it would be great. thanks
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06-12-2017
06:59 AM
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1036
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We are migrating our app from 10.2 to 100 and our app size is now almost doubled, we went from ~54mb to over 100mb. We are now over the size limit for cellular installation, so I was wondering if there is anyway to reduce this size? Nothing substantial changed in our app other than using the new framework, any ideas you might have would be appreciated. thanks
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06-09-2017
01:32 PM
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Hi I think it works if we only add string attributes? In the code above Mode is an object
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05-10-2017
12:11 PM
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Title | Kudos | Posted |
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1 | 05-21-2019 09:08 AM | |
1 | 06-05-2018 01:38 PM | |
1 | 03-10-2017 07:49 AM | |
1 | 06-09-2017 01:32 PM |
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