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Thanks for this. I finally realized that I was defining it as text instead of float myself late last night. Made all the difference in the world!
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02-25-2017
04:54 AM
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Thanks everyone for your help. I have used the split function in conjunction with the alignScopetoGeometry to achieve what I wanted. //--- Corner Lot (Right) ---// frontYardcr --> alignScopeToGeometry(yUp, largest, 0) split(z) {~1: rearYardcr | frontSetback: colorGreen} rearYardcr --> alignScopeToGeometry(yUp, largest, 2) split(z) { ~1: sideYard1cr | rearSetback: colorGreen} sideYard1cr --> alignScopeToGeometry(yUp, largest, 3) split(z) { ~1: sideYard2cr | flankageSetback: colorGreen} sideYard2cr --> alignScopeToGeometry(yUp, largest, 1) split(z) { ~1: buildableArea | interiorSetback: colorGreen}
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02-24-2017
01:26 PM
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I would just like to multiply 2 attributes together. I need some help because I'm apparently doing something wrong. //First, I am defining an attribute which is linked to the initial shape's area attribute from the imported Shapefile: attr SHAPE_Area = "" //Then I am setting the maximum coverage permitted in the zoning by-law: attr maxCoverage = 0.65 //And I simply want to generate the maximum building footprint area by multiplying these two attributes together, like this: attr buildingFootprint = maxCoverage * SHAPE_Area I am just not sure what the correct syntax is to do this. I am getting this error: No such function: float *(a:float,b:str) Unused function:buildingFootprint Any help would be appreciated. Cheers!#
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02-24-2017
01:14 PM
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I am perplexed as to why the Setback operation behaves differently in these two instances. Can anyone shed any light? My desired result is the one on the left. Here's the rule that I am applying to the initial shape: Lot--> setback(2) {0:Yard | remainder:Building} Yard --> color("#7FA18A") Building --> extrude(12) Please help. Thanks! Geoff.
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01-14-2017
12:25 PM
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