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Hi Lucas, In my application, I am using 2D map display only. When user select two points on the map, I tried to get elevation between point1 and point2 every 1m to make cross-section data. Result does not have smooth elevation change, it was step elevation change, looks like Minecraft world. I understand elevation sources are 10m-100m mesh depend on the location. United States looks less than 10m, Japan looks 30m resolution. I can not get this mesh resolution information from locationToElevation, so I can not interpolate the result by myself. I tried to make simple 3D application to test, the terrain display was fine. I believe your code generate mesh vertices at DEM cell's coordinates, so OpenGL automatically interpolate between cells. I checked both my local raster DEM and your elevation server. Both 3D display looks fine, but locationToElevation results were not smooth. I would like to ask you to change locationToElevation() returns bi-liner interpolated elevation using 4 nearest cells instead of just return nearest neighbor cell's elevation. Or, if locationToElevation also returns nearest neighbours horizontal coordinates, I can do bi-liner interpolation by myself. Regards, Hideki
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03-19-2018
10:41 AM
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Hi, I am using Surface::locationToElevation function. 1) It looks locationToElevation returns nearest neighbor result. Is there any way to get bilinear interpolated elevation? 2) When I attached ArcGISTiledElevationSource to the surface, locationToElevation returns nearest neighbor result. But if I attached (only) RasterElevationSource to the surface, locationToElevation returns flat data. I checked that RasterElevationSource configuration worked fine displaying 3D map image. Is this right behavior? Regards, Hideki
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01-31-2018
03:43 PM
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Hi, Loading geotiff as RasterLayer and loading shapefile as FeatureLayer were done with error message like "Attempt to use functionality that is not supported for the current license level"
after I set up runtime license.
ArcGISRuntimeEnvironment::setLicense("runtimelite,1000,xxxxxxx,none,xxxxx"); Both loading works correctly without setLicense call. Which level of runtime license do I need? I don't need to edit those files on my application, just show them over the base map. I thought it is part of "Display layers and packages" in the runtime Lite license. Environment is QT SDK version 100.2, C++ & QML based application on Windows, Android, iOS. Thanks, Hideki
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12-23-2017
05:32 PM
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Hi Lucas, Thank you for investigating my issue. I will ask Esri support service. Before that, I would like to ask you which version did you test,Windows, QT and OpenSSL. I would like to run test code on same environment. Regards, Hideki
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09-24-2017
10:14 PM
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Hi Lucas, Thank you for testing. In my side, I tried a few different computers, I see this crash problem on all computers. All computer has different configulation. 1) Core i3-6100U, 16GB ram, SSD has enough space, intel graphics. Windows 10 pro 64bit. network via WiFi (cable internet) 2) Core i5-3330, 16GB ram, SSD, GeForce GTX 980, Windows 10 pro 64bit. network via Wired ethernet, (cable internet) 3) Core i7-4790, 32GB ram, SSD, GeForce GTX 970, Windows 7 pro 64bit. network via WiFi (4G LTE mobile router) I feel network access is related to crash. sometime it crash very quick, sometime it crash after 10 minutes. Which version of OpenSSL you are using? I am using 2 dlls in this archive, I just copy them beside exe file. https://indy.fulgan.com/SSL/openssl-1.0.2l-x64_86-win64.zip I believe those tiles are cached in local storage area for temporary use, do you know where those tiles are stored? I would like to ask you to clear those cache and test again. Regards, Hideki
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08-24-2017
11:39 AM
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Hi Lucas, I just made minimum project. Please see attached crash_test1.zip In this code, crash happens less frequent than my actual project. (I just use setViewpointCenter for this crash_test1 code, my actual project has more function like display polyline, icons etc.) But I could see same crash using crash_test1 project. This is critical crash, user can not continue their job and loose everything. Could you release SDK like version 100.1.1 for those critical crash? Or could you give me workaround method? Regards, Hideki
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08-23-2017
11:34 AM
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Lucas, I would like to try 100.2. Where can I get it? Regards, Hideki
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08-21-2017
11:10 PM
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Hi Lucas, I am using 100.1 SDK on Windows 10pro, QT 5.9.1 VC2015 64bit. Regards, Hideki
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08-21-2017
11:03 PM
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Hi,
I experienced random crash with about 10Hz setViewpointCenter call.
I'm receiving GPS coordinate and move a symbol on the map.
When user select auto-track function, I just call setViewpointCenter to center the symbol for each coordinate update.
It works for a while, but it crash randomly.
I thought 10Hz is too fast, so I check DrawStatus like this.
if(_mapView->drawStatus()==DrawStatus::Completed) { _mapView->setViewpointCenter(pt); } But I'm still getting random (time from start app, usually less than 1 minute) crash. If I commented out setViewpointCenter, never crashed. I got crash message when Debug build mode. Please see attached file. Windows 10 pro, VS2015 64bit, QT 5.9.1, SDK is 100.1 Is there any solution? Regards,
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08-18-2017
06:21 PM
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