Hello,
Thanks to this community, I created these pedestrian light poles (from point vector shp & Complete_Street.cga).
Now, I would like to make the street light's bulb to be perpendicular to its adjacent street network like this:
I can do it by adjusting r & t manually, but I got over thousands of street lights to do...so I'm wondering if there is a faster way to adjust the street light's bulb to be perpendicular to its adjacent street network.
Please let me know!!
Thanks!
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I'm reading 'rotate' operation from Help and rotate(rel,object, 0,0,0) sounds like something I could use, but I'm still unsure about how I should use the CGA rule to adjust the angle of the street lights by recognizing its adjacent street network automatically...