A little update: the second problem fixed itself somehow. Changing the shape is being recognized by the buildings without having to reopen the scene. I can't quite tell how it fixed itself, not even power cycling the machine changed anything before.
The first problem persists, however - at least when I update the seed and generate. See attached project. I left some screenshots in the image folder as well. The initial ground shapes were made with CE (rectangle, then subdivided). Everything else is rule-driven. Options were left at default.
CLau-esristaff wrote:
-> This is because we do not want the default set to be influenced by any other scenario. For example, we do not want scenario 1 to influence the default shapes. If this were the case, then, when you look at scenario 2, you would see default shapes that were influenced by scenario 1, and this is not good. We want each scenario to be independent of the other scenarios, and we want the default shapes to be the same in each scenario. The default objects should not change depending on what scenario you are looking at.
Understandable, but this prevents scenarios that show in what ways different setups would impact the default shapes. I guess they'd have to be instanced for every scenario in that case, though.