Hi,
once I had a similar problem and got it resolved like that...
1) Create folder StreamingAssets (spelling matters!) on the same level as Scenes, Scripts and the like...
2) Use the following code snippet to access any files in folder StreamingAssets
string somePackageSlpkPath = Path.Combine(Application.streamingAssetsPath, "some_package.slpk");
ArcGIS3DObjectSceneLayer someLayer = new ArcGIS3DObjectSceneLayer(somePackageSlpkPath,
"SomeLayer", 1.0f, true, "");
The trick is to use Application.streamingAssetsPath which tells Unity to look into the StreamingAssets folder. This takes care of packaging any files in there into the build...
Hope this helps...
Best regards
Winfried