Hy there,
My name is Mihai, I have been for the past two months getting acquainted with CE, we are trying to implement it in our urbanism projects, and as I go deper into the reading/studying I find that I am missing some concepts along the way, that confuses me a bit, while I am trying to understands how all this works.
This being said I have a few questions that I have and an answer or a resource that could clarify these question will be appreciated:
- Map Layers- especially the Obstacle Map layer, how are they created (I have seen the interface from CE) but my question is what type of data do you use to build a Map Layer, a practical case where it was used will be very helpful.
Ex. If you have a urbanism regulation that says your are allow to build in a specific array of heights..how would one use this info to put it in a map layer to be used when developing urban areas?
- Atribute Sources and Display- what is the difference between Object/Shape/Layer attribute? I understand how a attribute is defined in the rule and then is displayed in the Inspector and you can change from there, but I don't understand how the 3 sources presented above are "baked" into the Inspector view
A practical example from your experience would help.
- lowHeight= 50%: 0.4 else: 0.6
attr floorheight = rand(4, 5)
RecursiveSetbacks -->
case scope.sy > 2 * floorheight :
split(y){ 'lowHeight : Mass | ~1: Setback } else: s('1, floorheight, '1) Mass
In this case what would be the difference between the lowHeight -attribute and the floorheight attribute?
This is from Turorial 8 : Mass Modeling-http://desktop.arcgis.com/en/cityengine/latest/tutorials/tutorial-8-mass-modeling.htm
- If you assign a rule to a shape is there a possibility to "unassign" it?
- I have encountered the follwing terms : function/rule/command, What is the difference between them?
I will stop here for now, cheers in advance for any leads.
Mihai A.