Performance question

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06-06-2017 05:48 AM
DaysieJohnson
New Contributor II

Hello. I have an abstract performance question concerning GraphicsLayers (runtime 10.2) / GraphicOverlays (runtime 100.0).  I have a lot of graphics objects that i have to display on map. Those objects have many attributes. This attributes controls when each graphic object will be visible or not, what type of symbology will be used to draw graphic, etc..  Is there any difference of making a lot graphics layers, separated by symbology type and other parameters. Or making small amount of layers and iterate over graphic features to contorl each feature display and symbology.

I'm more intereset in drawing, panning, scaling performance in both of those cases (many layers, few graphic features / many graphics features, few layers).

All layers will have STATIC rendering mode.

And is there any difference between runtime realeases (10.2 / 100.0) for that particular problem?

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