It would be nice to be able to maintain the point of rotation at a georeferenced insertion point, rather than based on the scopeCenter or scopeOrigin. scopeCenter works this way if the inserted object is symetrical, however, I have not found a way to manage asymetrical objects without adding some additional elements to make the scope symetrical (I am using some small objects that are not large enough to be visible in a render to expand the scope beyond the asymetry). Is anyone aware of a way to keep the point of rotation at the insertion point other than the workaround I am already using?
... View more