so, another work around im trying...
Is it possible to extruded a building then extrude the sides,...(now the question) then test if those side extrusions have a color value below itself.
(from a texture map), I don't mean just mapping a color value to the base original shape,I mean any sub shape procedural created.
the purpose of this is to to work around imported shapes not having street information, (ie: i cant use comp(f) { object.street:foo} thus painting the street a color and testing shapes against it would help solve this problem, unless someone knows a way to inject the street info attributes?
tks to any large brains out there