Hi,
I was trying to contact Jonah as he appears to be the only person I've found with any question related to Unreal Engine. We are having issues exporting FBX files from City Engine in groups that we can use to remap and work with in Unreal 4 as well as Motionbuilder. If Jonah can respond to this post to describe the issue he was having as well as any info he can provide about FBX exporting from CE, this would be very valuable to us. Also, I cannot locate the write_instances_t3d.py script that is referenced in this post.
If anyone can respond with info on how we can have more control over the model and texture export as FBX file from City Engine, this would be great. Otherwise, the way they are currently grouped on export is useless for us in Unreal and Motionbuilder.
Thank you,
David Bawel