Hello,I've got a problem here 🙂- somewhere along the rules I do something like color("#FF0000")
, and later I need to insert an external asset from a piece of geometry derived from the one where I did the color setting. Something along these lines: OnStart --> color("#FF0000") ContinueModelling ContinueModelling --> ... Later Later --> split(x){ someAttr : NIL| ~1: split(z){ someAttr: NIL| ~1: NewAssetFootprint| someAttr: NIL }| someAttr: NIL } NewAssetFootprint--> i(externalAssetWithOwnColorsAndTextures) // this inherits the previous color setting, done above; everything gets "reddish" !! NIL.
I need to reset the color attributes before inserting the external asset.I think I've we can do something like set(material.colormap, "") to reset the textures. But what about color???I've tried set(material.color.rgb, "") but without luck.Any insights here?