Aloha Matt and Nicholas,
I really appreciate the replies. So the need would be a static capture of localized terrain, and not dynamic. Though I understand this dynamic nature is how the plugin works. It would be so beneficial to so many of us devs for this static capture of terrain, or at the very least take longitude/latitude, specify resolution, and how many square grids, then an export of a height map. Clearly your tech and map data you're pulling from is far superior to many current workflows and products on the market to create real-world terrain, but having this type of feature (even just exporting of height map and let us do the conversation to UE landscape ourselves) would be huge. Plus, you're already integrated into game engines which is what the other products are missing.
Either way, I appreciate the time spent having this conversation and being so open about the tech. Keep killing it and doing what you're doing 🤙
Mahalo,
Jordan Parsons